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Overview


Dr. Ray

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Overview


Dr. Ray

The power of Virtual/Augmented/Mixed Reality lies in aligning computing with what we know in our bodies.

 

Dr. Ray Hsu is the Chair of the Virtual Reality/Augmented Reality Working Group at the University of British Columbia and Faculty in Residence at the Emerging Media Lab.

Author of two award-winning books, Dr. Hsu lectures widely on immersive technology, political futurity, and world-making. Before teaching in a university, he taught in a U.S. prison for over two years.

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Talks


we now plunge ourselves into creations so immersive

 

we call them a “reality.”

Talks


we now plunge ourselves into creations so immersive

 

we call them a “reality.”

Talks

 

Virtual Reality, Augmented Reality and Revolution

2017 June 8

 

2017 April 21

Keynote: VR/AR, Education and the Problem with Empathy

Re-animating & Re-searching: Mobilizing Knowledge in Education conference

 

2017 March 23

Virtual Reality and the Dark Side of Empathy

Third Annual UBCFA Colloquium

 

2017 March 14

Virtual Reality, Augmented Reality and the Rise of Spatial Teaching

Centre for Teaching And Learning Technology

 

2017 February 23

Virtual Reality, Augmented Reality and Our Collective Futures

The International Scene Series

 

2017 January 17

How Can Virtual Reality and Augmented Reality Support Teaching and Learning?

The Arts Learning Centre

 

2016 November 19

Keynote: Virtual Reality in the Age of Trump

Impact Lab Conference

 

2016 October 10

Virtual Reality and 3D Printing

International Centre of Arts and Technology

 

Interviews

 
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Research


Research


Research

 

Number of VR/ar Demos Led

204

 

Number of VR/ar Projects Completed

2

 

Number of Hours Spent in VR/ar

126

Excerpt from "Virtual Reality as Experience"

In 1849, the opera composer Richard Wagner proposed the idea of the “total work of art.” In two essays (“Art and Revolution” and “The Artwork of the Future”), he spelled out his idea that opera could integrate all the art forms — music, theatre, dance, visual art, poetry, everything — into one unified form. Thus was born the idea of the Gesamtkunstwerk.

We are once again on the verge of a new kind of immersion. From the Google Cardboard to the Gear VR to the HTC Vive to the Void, we now plunge ourselves into creations so immersive we call them a "reality." We edge ever closer to Wagner’s vision of the total work of art.

Listen to the way that people talk about virtual reality: they don’t talk about products. Products — and “works”— are too focused on the thing created. They talk about experiences: it is what the user undergoes that is important. It doesn’t matter the vehicle — not the Google Cardboard, not the HTC Vive, not opera — through which the experience is delivered. It is the value of that experience to the user that matters.

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Contact Me


Contact Me


 

Contact Me

  • Students: Are you looking for research internships?
  • Researchers: Are you looking for collaborators?
  • Organizations: Are you looking for strategic partnerships that involve research?
 

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